Fast & Furious 4 : Desert Run

Overview

“Desert Run” was a web game designed for the 4th of Universal’s “Fast & Furious” films. Players are given the choice of racing as Dom in his ’70 Dodge Charger or Brian in his Nissan GT-R Skyline to win the only open spot on a drug smuggling cartel.

Players must be the first to cross the finish line after racing through city streets and being chased by police and thugs while avoiding obstacles at every turn.  Users gain an advantage by obtaining nitrous boosts which increases their speed.

Game UI Design

Top down

racing game

Upgradable car

between levels

The game includes three challenging levels and users have the choice of customizing their cars as they progress through each one. The levels and cars were all 3D-modeled to offer gamers and car enthusiasts a more realistic and exciting experience. Each level offers up a piece of the movie’s storyline in the form of a challenging race course.

Players race through city streets in Level 1, make a mad Mexican desert run to the US border in Level 2 and help Brian or Dom cross the border by navigating a series of tunnels in Level 3. The game includes a leaderboard which increases competition among players and a Facebook port so fans can invite more friends to play.


Fei’s Creative Fields On This Project

Wireframe, Visual Design, Interaction Design, Game UI.

Full Credits

Creative Direction: Vivid Savitri
Art Direction & Game Design: Fei Mao
Production: Michael, Abyss.
Flash Development:  YiLiang, Demon.
Facebook Development:  Kevin, Hung.
3d Modelling & Animation: Jack Zhang

Agency

Trigger

Client

Universal